Process – How can you participate?

Welcome CIID Class of 2014!

This Design Expo is an opportunity to explore an exciting new topic with the design constraints that you set for yourself. The Design Expo creates a forum for spotlighting design, encouraging “out of the box” thinking, by exploring students’ visions for the future of computing as well as honing their presentation skills and engaging with students from other design teams from around the world to see how they approached this year’s theme.

If you haven’t seen it yet, check out the Topic here…

This challenge runs from Feb 21 to May 5 and culminates in a student team being selected to present their ideas at the Microsoft Research Faculty Summit in Redmond, WA, in July 2014. (Selected ideas will have extra time in May and June to further develop their work for presentation).

Take part by joining in as an individual with your THOUGHT STARTERS, COMMENTS and ENCOURAGEMENT.

Form a team with your fellow students and set a Mission for yourself. Then work together to INVESTIGATE, BRAINSTORM and PROTOTYPE your ideas.


At the briefing session you will be introduced to the topic and website.

THOUGHT STARTERS – Feb 21 to March 3
Login and Post your THOUGHT STARTERS  to the website! Submit relevant articles, projects, presentations, blogs, images, stories to the challenge website.

Start the discussion with your fellow students by commenting.

TEAMS SIGNUP – March 3 Deadline
Form your teams of 2-4 students. Submit your team NAME, MISSION and BIOs to

INVESTIGATE – Feb 28 to March 14
Find out more, conduct some research. To gain insight into your Mission go out and do some of your own research such as user interviews & observations. Keep the community updated with your progress by posting regularly to the blog. This will also generate more discussion about your team.

BRAINSTORM – March 14 – March 21
Brainstorm within your teams and share your ideas with the community. Gain feedback and comments from fellow students and mentors along the way.

This will culminate in an IDEA SHARE where you will take forward your top ideas and present them to the mentors.

PROTOTYPE – March 21 to April 30
Once scenarios are refined, the teams will focus on building a design prototype, interaction and user experience. Ideally if the design solution involves software, students should mock up what a user would see and do, thinking through the interface, the context of the user and how their needs have been addressed. Students should feel free to use whatever tools they feel comfortable with in doing this kind of work. In prior years, students have used tools such as Flash, Silverlight, Html5 or other programming tools to help create the illusion of the experience. Others have made movies of part of the experience to set the context.

Think beyond traditional software, toward solutions such as lightweight user interfaces and designing user interaction for your particular scenario and solution. The interfaces and interactions should be designed more to communicate what is unique about the experience. That may be done more effectively with designing an interactive prototype (even if it is a scripted click through) that demonstrates the thinking behind the experience and the interaction design.

The goal of the prototype is to create a vehicle which best communicates the tangible experience of the design solution.

CRITIQUE – May 1 to 5
We will ask the community and mentors to critique on projects. The selection committee will take community discussion into consideration – so make sure you gain a fanbase throughout the project!

Winning students will be selected to present their project at the Microsoft Research Faculty Summit July 13-15, 2014, in Redmond, WA.






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